So I a bit of planning and blocking out yesterday and monday. I started out just blocking things in UDK with BSP's keeping things rather large and on grid to make sure everything fits. Exported it to max and created basic blockout models which I then sent back to UDK and replaced all the BSP stuff with static meshes. Also made some placehoder materials and textures . Rather basic now, I will also need to add things like support pillars for the buildings, foundation and trims, and after that I'll be ready to dive into detailing out the assets. As long as i maintain dimensions everything should just snap into place and fit together well. I also plan on integrating the bridge supports into this scene so right now as they are the only finnished assets they stand out quite a bit. Also textures on them look way to saturated in UDK but that's and easy fix inside of the shader.
I think I'll be stepping back from this piece for now as I saw an awesome opportunity on one of the LinkedIn groups I just got accepted in: an open art test with the possibility of maybe paid internship. The image looks like a really fun exercise, with lots of Zbrush happy-times . I usually don't do this kind of cartoony style so it should be an interesting challenge. I like learning new things, with every piece I try to learn something new, so this looks like the perfect exercise even if I end up not getting the position. Ahh lot's of things to do.
No comments:
Post a Comment