Tuesday, August 20, 2013
Deus Ex - Megan Reed's office
So I have been applying for work all of last week, so my hands are really itching to start doing some work again. I got some great advice from an art Director from a local company who suggested that I focus more on realistic work as that seems to be my strength and most AAA companies are looking for that anyways. I want to start targeting companies better with my projects from now on so I wanted to make a scene from a concept from one of my favorite games and a company I would love to work for some day: Deus Ex. Megan's office was my choice because I found it so very interesting and there is all sorts of skill to practice and show here. Modularity for the floor, walls, ceiling and tables, and i was thinking of reusing the pieces from the table to make the shelf, then there is some Interesting high polies to make, the arm chair being the main thing, where I could do some sculpting. and things like the console and the microscope (or is it a coffee maker? can't decide). Also there is plenty of texture planning and lighting to be done so I think it would make for a pretty strong piece overall.
Realistically speaking I think I could get it done in about 3 weeks, there is plenty of assets and I have to keep looking for a job still so I plan on dedicating about 20% of my day applying for work and the rest working on this. Applying for work is a bit stressful and kind of a confidence killer for me at this point, where as I really enjoy just doing those 3d projects and they make me feel at peace, because I know that I have the skills when I do the work, maybe just not as polished yet, but that's why I have to keep trying.
I know it's not really good that I started 2 projects here already and seems like I am abandoning them. I felt like my piece with the collapsed bridge didn't have a solid direction, so I decided to leave it for now. Not sure if blending in a concept with some work that I've done was the best idea as my bridge almost felt out of place. Maybe in the future I'll refine the concept and come back to it, but for now I have to leave it. Same goes for the wrecked ship, as it is stylized and I am going to take the advice and make something more realistic, targeting local companies more with my work. But enough talk, here is the concept that I used, I looked at the game and it seems that they made Megan's office a bit different so it's fair game, I am going to try and replicate the concept in 3D to the best of my ability. So here it is:
Concept art I will be working from:
Here is some planning work as in how I am going to break down this scene:
Basic blocking in UDK of main shapes and lights:
And the lighting rig I have for now:
Main light sources: big screen, medical display
secondary lights: window (drops some nice shapes but doesn't light the scene overall), smaller screens, and top lights which seem to be rather dim. Since the screens are the main light source I feel it is one of the things that give the scene a sci-fi feeling.
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