Wednesday, August 21, 2013

Megan's Office - 1st update


I took my blockout from UDK, moved it to 3dMax, and there started to refine my modular pieces. I think now the most important part for me is to get the right feeling of the room. So I started by creating textures, first for the floor, then the walls and supports and finally the ceiling. Not 100% sure if I'll be going ahead with this ceiling yet. The main thing like I said was nailing the basic room construction and layout. From then on I refined the lighting. I think it's easier to do it at this point because there are practically no assets so 1.they do not distract me 2. lighting renders much faster. From then on I went in and started refining the textures. Floor is pretty close to being done. Might need to spend a little more time with wall textures, supports and the ceiling.

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